Just make cycling the camera your first job after starting a level. The camera bug some people discuss where the view becomes way too distant as you play is maintained but I prefer the cockpit camera or the close-up camera right after the cockpit camera in the view cycle anyway so it's not a problem for me. Or the game might automatically do that perceiving it as the only option.Ībsolutely nothing else was needed, no compatibility mode settings or tweaks or other programs or whatever else. When you first run the game you might need to go to the "Hardware Configuration" in the launcher, then "Change 3D Video Card" and select the dgVoodoo DirectX Wrapper. This could differ in later versions after this post so that's the setting you need to fiddle with in order to get the proper aspect ratio (round radar in-game). In the general tab make sure you choose the Centered scaling mode, for some reason forcing 4:3 or other modes doesn't work (in the latest version at the time of writing) but Centered somehow makes it so. The settings I personally use are MAX resolution in the DX tab, as well as using the best virtual GPU option - dgVoodoo Virtual 3D Accelerated Card with 2048MB VRAM - then disabling the watermarks and whatever else I like enabling and you may or may not wish to, like 16xAF and 8xAA. My antivirus used to flag it but has fixed it since. If your antivirus blocks this exe it's a false positive, it is safe and very popular. To me the easiest way to run these oldies is with the dgVoodoo 2 wrapper.Īnyway, all I needed to do was extract it all then plop the 3 DLL files from dgVoodoo 2's MS folder into the same folder as the game's exe files are located and finally drop dgVoodooCpl.exe in there as well and simply run it to configure the game. You can enjoy it among yourselves.Al3xand3r: Just adding my 2 cents. But you'll never talk me into respecting Disney's Star Wars. I am not saying people cannot enjoy Disney and EA's efforts, if that's what you like, you do you. If such older games did get enough fan pressure to warrant a re-release, they'd likely get shipped with glaring warning calling them non-canon, like that disgusting "Legends" memo tacked onto every Kindle version of the EU content now. At best they will bastardize content from the EU, like Thrawn, TIE Defenders and other popular ideas to use in their own so-called canon. Disney and EA have only "allowed" those things to happen because of pressure and financial interests. I will never respect anything Disney has done with SW because of how they have treated the It'll never happen. Don't waste your time trying to convince me otherwise. You'd have a better chance of drinking liquid nitrogen and living to talk about it, than you would of changing my stance on that. It was secondary to the real movies(the originals and later the prequels), but it was. Even a direct port of the original Rogue Squadron would be enough, similar to what we saw with the first two Turok games.
It makes us wonder if there's a chance we'll ever get to play this series on a Nintendo platform again. Take a look below: Subscribe to Nintendo Life on YouTube With this in mind, a group of Star Wars fans is currently working on a high-definition version of the first game in Unreal Engine 4. If you do decide to play it or your old copy on Nintendo 64, you might notice the close-range draw distance and extreme levels of fog from time to time. While Star Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike are no longer readily available to the gaming public, the original game – Star Wars: Rogue Squadron – can still be purchased from various digital platforms such as GOG.com.
The first game was released on the Nintendo 64 and PC in 1998 and the second and third game landed exclusively on the GameCube a number of years later. Long before EA got the rights to create Star Wars video games, LucasArts and Factor 5 produced the Rogue Squadron trilogy.